 ______                                           ________
/      \                                         |       \
|                                                |              |
|____          __     __  ____  __   __    __    |___  ___   __ |___  ___
|        \  / /  \  |/  `/   |`/  \ /  \ |/  \   |    /   \|/  `|    /___`
|        |  | |__/  |    |   | |__/ |__/ |   |   |    |   ||    |        \
\______/  \/  \___/ |    \___| \___/\___/|   |_  |    \___/|    \___/\___/
                             |
                        \____/
___________________________________________________________
                   
                 Evergreen_Forts by Ben_K
___________________________________________________________

                  Map size     : 8x8
                  Memory       : 16 mb
                  Size         : 1.6mb (zipped)
                  Players      : 2,3,4
                  TOOLs used   : Annihilator

       Files: The zip file should contain the following files -
                    -EvergreenForts.txt
                     -Evergreen Forts.tnt
                      -Evergreen Forts.ota
                       -Evergreen Forts.gif

Installation: Make a subdirectory TOTALA\MAPS and extract the .tnt and .ota files into it.
              When in Total Anihilation, selecting skirmishmode/maps this map should be available. 
              You must create the subdirectory otherwise the map will no appear on the map list.

       Notes: This is the 1st map that I have made.
              I found that the MoonAi v1.5a worked well so I recommend using that.
              This map uses C_A_P's Evergreen tileset and features.
              The trees are all from Cavedog's Lush features set.
              If the map does not load then download the latest Tamec.HPI to solve any error problems.

    Overview: Hills form great natural defensive positions in each corner.
              Therfore this is a good map for defensive minded players.
              There is a good suply of metal at the start location but even more in the middle.

        If you will re-distribuite this map, please include this readme.
        Comments, questions and bug reports to:

        Ben_K.

        benknowles@btinternet.com